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Teen titans gba
Teen titans gba





Enemies will simply run to the player and begin hitting, or even run in place without actually moving. Unfortunately, the lack of overall polish doesn't end with the collision detection. Flaws like these simply can't go unnoticed and really take players out of the action.

teen titans gba

Walking on platforms above these enemies will also stop the player on invisible walls, though the enemy will still register hits when swinging from the area below. Titans also suffers from bad collision detection, giving some enemies added height that makes it impossible to jump them. This is amazingly frustrating since so much of the game deals with platforming and brawling at the same time. When landing on an angled floor from a jump, for example, the player will risk a chance of falling through the collision. Major errors in gameplay can be found virtually everywhere. Teen Titans has every symptom of a rush job, something that Game Boy fans see far too much of. Unfortunately the game's design is plagued by poor gameplay. In this way, each of the five Titans can be used strategically to deal the most damage possible. If a baddie jumps on-screen and is yellow, for example, he is weak against Starfire's attacks. A color system is also used to show which Titan is stronger against any given enemy. Though the ability to change characters does add a bit of needed depth, it still boils down to mashing on either the B or R buttons. Depending on the Titan selected, various combo moves can be pulled off, as well as special moves that range from huge melee attacks to projectile blasts. The game's design is fairly strong, giving control to each of the Titans at any time.

teen titans gba

Fighting through the city is no easy task, however, as all five of the Titans must be used to battle the plethora of enemies that stand in their way, as well as evil clones of themselves. Players take control of all five of the Teen Titans in an attempt to stop Brother Blood's in his attempt at world domination. Teen Titans, developed by Artificial Movement and Motion, is a classic example of strong design crippled by weak execution.







Teen titans gba